HCI 2012 Interactive Demos
SavvyBot The Social Robot
Limor Schweitzer and Nuno Gato
SavvyBot is a platform for Human-Robot interaction. In its center is a humanoid robot that interacts with people as they pass by, providing entertainment and useful information. It is designed for continuous operation in a company lobby or permanent exhibition. Interaction with a person spans over several minutes and aims to be surprising, entertaining, engaging and useful. It involves interaction through voice, gesture and touch. The robot’s intelligence will largely be due to clever use of online services such as Facebook and other social network sites, chatterbot, face recognition, business card OCR, news, business intelligence, text mining, text/video/music search etc.
Ticket Vending by Focussing on Narrative Interaction
Karin Siebenhandl, Günther Schreder, Michael Smuc and Eva Mayr
Self-service technologies have a high impact on people who have a low affinity to technology, they pose a barrier to their participation in daily life, and further enlarge the digital divide in society. Access barriers often result from insufficient knowledge of how to use the electronic systems (ticket vending machines) that are becoming increasingly common at railway stations and of the complexity of these systems.We present a new design possibility for human-machine interaction that by using elements of storytelling and narration for the way of presenting information should reduce barriers for users with little computer literacy.
Using Tangible Drawing Tools on a Capacitive Multi-touch Display
Rachel Blagojevic, Xiliang Chen, Ryan Tan, Robert Sheehan and Beryl Plimmer
We present an innovative drawing tool that can detect tangible drawing instruments on a capacitive multi-touch tablet. There are three core components to the system: the tangible hardware, the recognizer used to identify the tangibles, and the drawing application. Our tangible drawing instruments include a ruler, protractor and set square. Users can apply these familiar physical instruments to construct digital ink drawings on a tablet.
iShoogle: A Textile Archiving and Simulation Tool
Pawel Orzechowski, Stefano Padilla, Douglas Atkinson, Mike Chantler, Sharon Baurley, Nadia Bianchi-Berthouze, Penelope Watkins and Bruna B. Petreca
In this paper we present a novel tool that improves on current archiving and simulation of fabrics by bridging the perceptual gap. We built upon recent research in HCI and educational psychology to create a novel gestural interaction system that allows users to digitally share their designs at minimal cost.
Interactive Sensory Objects for Access to Heritage
Nic Hollinworth, Faustina Hwang, Kate Allen, Andy Minnion, Gosia Kwiatkowska, Nick Weldin and Ticky Lowe
People with disabilities face many challenges in accessing collections in museums and cultural sites, with many sites offering little beyond passive displays of visual exhibits, and few offering collections which can be handled by the public. Yet, the handling of artworks can enhance our understanding of cultural heritage, particularly for those people with learning disabilities. For this social group, hands-on experience of cultural objects has become an important approach in promoting an understanding of cultural heritage. This paper describes a project that aims to help provide a richer and more stimulating experience in museums and places of cultural heritage by creating multisensory objects that can be handled and explored by the public.